Cauldron of War Turn Results



Game: g7
Turn: 3
Faction: Swineherds of Lamont
Faction ID: 4
Home Realm: x7y19
Cauldron Strength (start of turn): 20, Cauldron Level: 1, # can Summon (RP allowing) up to 1000 Cauldronborn of up to level 1
Realm Points (RP - start of turn): 248

Unit Summary (start of turn view)

SK_SOL_1 Skeledog current hits: 2 of 2 location: x2y15 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 2 Skill, and 2 of 2 hits.
SK_SOL_2 Skeledog current hits: 2 of 2 location: x3y24 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 2 Skill, and 2 of 2 hits.
SV_SOL_1 Skekelvarken current hits: 2 of 2 location: x1y20 arrived on turn: 2 impulse: 3 has 3 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_3 Skeledog current hits: 2 of 2 location: x7y15 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_4 Skeledog current hits: 2 of 2 location: x11y19 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_5 Skeledog current hits: 2 of 2 location: x9y21 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_6 Skeledog current hits: 2 of 2 location: x9y17 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_11 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_12 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
MD_SOL_2 Mordling current hits: 1 of 1 location: x6y20 arrived on turn: 2 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_3 Mordling current hits: 1 of 1 location: x6y18 arrived on turn: 2 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_4 Mordling current hits: 1 of 1 location: x9y19 arrived on turn: 2 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_5 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_6 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_7 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_8 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_9 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_10 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_11 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
SC_SOL_4 Scum current hits: 6 of 6 location: x1y19 arrived on turn: 2 impulse: 1 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
BB_SOL_1 Blob current hits: 10 of 10 location: x7y25 arrived on turn: 2 impulse: 1 has 2 AP, 10 Power, 3 Skill, 10 of 10 hits, and 9 XP.
SC_SOL_7 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_8 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_9 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_10 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_11 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SK_SOL_13 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_14 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_15 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_16 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_17 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.

Your faction has 12 active units (alive, not in Limbo) and 13 total active unit levels.
Note: the active unit limit is 20 and the active unit level total limit is 30.

Movement and Combat Summary

Impulse 1: Skeledog SK_SOL_1 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_1 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Skeledog SK_SOL_2 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_2 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Skeledog SK_SOL_3 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_3 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Skeledog SK_SOL_4 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_4 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Skeledog SK_SOL_5 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_5 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Skeledog SK_SOL_6 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_6 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Mordling MD_SOL_2 upgrades Power to 2 (RP cost: 2). Current hits increased by 1 to 2
Impulse 1: Mordling MD_SOL_2 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Mordling MD_SOL_3 upgrades Power to 2 (RP cost: 2). Current hits increased by 1 to 2
Impulse 1: Mordling MD_SOL_3 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Mordling MD_SOL_4 upgrades Power to 2 (RP cost: 2). Current hits increased by 1 to 2
Impulse 1: Mordling MD_SOL_4 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Skeledog SK_SOL_1 pronks from x2y15 to x2y14
Impulse 1: Skeledog SK_SOL_2 scampers from x3y24 to x2y24
Impulse 1: Skekelvarken SV_SOL_1 ambles from x1y20 to x2y20
Impulse 1: Skeledog SK_SOL_3 drags bony butt from x7y15 to x6y15
Impulse 1: Skeledog SK_SOL_4 scampers from x11y19 to x11y20
Impulse 1: Skeledog SK_SOL_5 fetches from x9y21 to x9y22
Impulse 1: Skeledog SK_SOL_6 sees reflection in puddle and gives himself a frighten before moving from x9y17 to x10y17
Impulse 1: Mordling MD_SOL_3 skitters from x6y18 to x6y17
Impulse 1: Mordling MD_SOL_4 sneaks from x9y19 to x8y19
Impulse 1: Mordling MD_SOL_5 lopes from Limbo to x7y19
Impulse 1: Mordling MD_SOL_6 lopes from Limbo to x7y19
Impulse 1: Mordling MD_SOL_7 skitters from Limbo to x7y19
Impulse 1: Mordling MD_SOL_8 skitters from Limbo to x7y19
Impulse 1: Scum SC_SOL_7 Teleports from Limbo to x7y25
Impulse 1: Scum SC_SOL_8 Teleports from Limbo to x1y19
SK_SOL_1 takes over x2y14
SK_SOL_3 takes over x6y15 from faction: CyberPigs
You have lost realm x7y15 to faction: CyberPigs
MD_SOL_3 takes over x6y17
SK_SOL_6 takes over x10y17

Battle! at x1y19 impulse 1

Your Scum SC_SOL_4 hitpoints 6 of 6, power = 6, skill = 1, initiative: 11 VS Worshipers of the Frog Skeledog hitpoints 2 of 2, power = 2, skill = 1, initiative: 10

Round 1 XP awarded: base 1 + rank delta 3 = 4 XP
Unit SC_SOL_4 evolves from Scum to Blob!
Evolved Unit's ID is BB_SOL_2
SK_SOL_4 takes over x11y20
SK_SOL_5 takes over x9y22
SK_SOL_2 takes over x2y24

Battle! at x7y25 impulse 1

Your Blob BB_SOL_1 hitpoints 10 of 10, power = 10, skill = 3, xp= 9, initiative: 13 VS Worshipers of the Frog Skeledog hitpoints 2 of 2, power = 2, skill = 1, initiative: 10

Round 1
  • Swineherds of Lamont Blob attacks! (60% to cause damage): 5* 52* 22* 36* 78 16* 91 36* 15* 6* (actual hit rate: 80%)
    • Blob liquifies Skeledog for 8 hp *DEAD* VP awarded: base 2 + rank delta 3 = 5 VP
XP awarded: base 1 + rank delta 3 = 4 XP
Unit BB_SOL_1 evolves from Blob to Shambler!
Evolved Unit's ID is SH_SOL_1
Impulse 2: Skeledog SK_SOL_1 looks for ball from x2y14 to x2y13
Impulse 2: Skeledog SK_SOL_2 skeletizes from x2y24 to x1y24
Impulse 2: Skekelvarken SV_SOL_1 spineys from x2y20 to x3y20
Impulse 2: Skeledog SK_SOL_3 pursues SkeleSquirrel from x6y15 to x6y16
Impulse 2: Skeledog SK_SOL_4 pursues SkeleSquirrel from x11y20 to x10y20
Impulse 2: Skeledog SK_SOL_5 fetches from x9y22 to x10y22
Impulse 2: Skeledog SK_SOL_6 sprints from x10y17 to x10y16
Impulse 2: Mordling MD_SOL_3 jumps from x6y17 to x5y17
Impulse 2: Mordling MD_SOL_4 stalks from x8y19 to x8y18
Impulse 2: Mordling MD_SOL_5 jumps from x7y19 to x6y19
Impulse 2: Mordling MD_SOL_6 sneaks from x7y19 to x8y19
Impulse 2: Mordling MD_SOL_7 skitters from x7y19 to x7y18
Impulse 2: Mordling MD_SOL_8 perambulates from x7y19 to x7y20
Impulse 2: Blob BB_SOL_2 Teleports from x1y19 to x7y13
Impulse 2: Shambler SH_SOL_1 Teleports from x7y25 to x7y13
Impulse 2: Scum SC_SOL_9 Teleports from Limbo to x7y13
Impulse 2: Scum SC_SOL_10 Teleports from Limbo to x7y13
Impulse 2: Scum SC_SOL_11 Teleports from Limbo to x7y13
SK_SOL_1 takes over x2y13
SC_SOL_9 takes over x7y13 from faction: CyberPigs

Battle! at x6y16 impulse 2

Your Skeledog SK_SOL_3 hitpoints 3 of 3, power = 3, skill = 2, initiative: 10 VS CyberPigs Skeledog hitpoints 3 of 3, power = 3, skill = 2, initiative: 12

Round 1
  • CyberPigs Skeledog attacks! (43% to cause damage): 26* 17* 72 (actual hit rate: 67%)
    • Skeledog tries to hump Skeledog for 2 hp
  • Swineherds of Lamont Skeledog attacks! (43% to cause damage): 21* 76 95 (actual hit rate: 33%)
    • Skeledog bites Skeledog for 1 hp
Round 2
  • CyberPigs Skeledog attacks! (43% to cause damage): 67 4* 37* (actual hit rate: 67%)
    • Skeledog scratches Skeledog for 2 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
SK_SOL_6 takes over x10y16
SV_SOL_1 takes over x3y20
SK_SOL_4 takes over x10y20
SK_SOL_5 takes over x10y22
SK_SOL_2 takes over x1y24
Impulse 3: Skeledog SK_SOL_1 skeletizes from x2y13 to x2y12
Impulse 3: Skeledog SK_SOL_2 sprints from x1y24 to x1y25
Impulse 3: Skekelvarken SV_SOL_1 varkens from x3y20 to x4y20
Impulse 3: Skeledog SK_SOL_4 drags bony butt from x10y20 to x10y21
Impulse 3: Skeledog SK_SOL_5 fetches from x10y22 to x10y23
Impulse 3: Skeledog SK_SOL_6 moves from x10y16 to x11y16
Impulse 3: Mordling MD_SOL_3 jumps from x5y17 to x4y17
Impulse 3: Mordling MD_SOL_4 jumps from x8y18 to x8y17
Impulse 3: Mordling MD_SOL_5 creeps from x6y19 to x5y19
Impulse 3: Mordling MD_SOL_6 moves from x8y19 to x9y19
Impulse 3: Mordling MD_SOL_7 steps from x7y18 to x7y17
Impulse 3: Mordling MD_SOL_8 creeps from x7y20 to x7y21
Impulse 3: Shambler SH_SOL_1 migrates from x7y13 to x7y14
Impulse 3: Scum SC_SOL_10 oozes from x7y13 to x6y13
Impulse 3: Scum SC_SOL_11 pulses from x7y13 to x8y13

Battle! at x2y12 impulse 3

Your Skeledog SK_SOL_1 hitpoints 3 of 3, power = 3, skill = 3, initiative: 10 VS CyberPigs Skeledog hitpoints 4 of 4, power = 4, skill = 3, initiative: 10

Round 1 (simultaneous attacks)
  • Swineherds of Lamont Skeledog attacks! (46% to cause damage): 44* 22* 14* (actual hit rate: 100%)
    • Skeledog hits Skeledog for 3 hp
  • CyberPigs Skeledog attacks! (46% to cause damage): 74 92 92 11* (actual hit rate: 25%)
    • Skeledog nips Skeledog for 1 hp
Round 2 (simultaneous attacks)
  • Swineherds of Lamont Skeledog attacks! (46% to cause damage): 12* 84 56 (actual hit rate: 33%)
    • Skeledog bites Skeledog for 1 hp *DEAD* VP awarded: base 1 + rank delta 5 = 6 VP
  • CyberPigs Skeledog attacks! (46% to cause damage): 22* 50 88 5* (actual hit rate: 50%)
    • Skeledog tries to hump Skeledog for 2 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
SC_SOL_10 takes over x6y13 from faction: CyberPigs

Battle! at x8y13 impulse 3

Your Scum SC_SOL_11 hitpoints 6 of 6, power = 6, skill = 1, initiative: 8 VS CyberPigs Scum hitpoints 6 of 6, power = 6, skill = 1, initiative: 9

Round 1
  • CyberPigs Scum attacks! (40% to cause damage): 100 57 59 75 5* 38* (actual hit rate: 33%)
    • Scum hits Scum for 2 hp
  • Swineherds of Lamont Scum attacks! (40% to cause damage): 66 36* 72 65 38* 35* (actual hit rate: 50%)
    • Scum melts Scum for 3 hp
Round 2
  • CyberPigs Scum attacks! (40% to cause damage): 77 92 52 41 80 3* (actual hit rate: 17%)
    • Scum slimes Scum for 1 hp
  • Swineherds of Lamont Scum attacks! (40% to cause damage): 84 73 54 71 70 46 (actual hit rate: 0%)
    • Scum causes no damage
Round 3
  • CyberPigs Scum attacks! (40% to cause damage): 97 15* 6* 45 21* 79 (actual hit rate: 50%)
    • Scum infects Scum for 3 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
SH_SOL_1 takes over x7y14 from faction: CyberPigs
SK_SOL_6 takes over x11y16
MD_SOL_3 takes over x4y17
You have lost realm x11y19 to faction: Vortex
SV_SOL_1 takes over x4y20
You have lost realm x11y20 to faction: Vortex
SK_SOL_4 takes over x10y21
SK_SOL_5 takes over x10y23
SK_SOL_2 takes over x1y25
Impulse 4: Skeledog SK_SOL_4 skeledaddles from x10y21 to x10y22
Impulse 4: Skeledog SK_SOL_5 tries to bark but has no lungs so carries on from x10y23 to x11y23
Impulse 4: Skeledog SK_SOL_6 tries to bark but has no lungs so carries on from x11y16 to x11y15
SK_SOL_6 takes over x11y15
You have lost realm x10y19 to faction: Vortex
You have lost realm x10y20 to faction: Vortex
SK_SOL_5 takes over x11y23
Impulse 5: Skeledog SK_SOL_4 skeledaddles from x10y22 to x11y22
Impulse 5: Skeledog SK_SOL_5 pursues SkeleSquirrel from x11y23 to x11y24
Impulse 5: Skeledog SK_SOL_6 drags bony butt from x11y15 to x12y15
SK_SOL_6 takes over x12y15
SK_SOL_4 takes over x11y22
SK_SOL_5 takes over x11y24
Impulse 6: Skeledog SK_SOL_13 fetches from Limbo to x7y19
Impulse 6: Skeledog SK_SOL_14 drags bony butt from Limbo to x7y19
Impulse 6: Skeledog SK_SOL_15 tries to move from Limbo but cannot due maximum number of units in field
Impulse 6: Skeledog SK_SOL_16 tries to move from Limbo but cannot due maximum number of units in field
You have lost realm x6y17 to faction: CyberPigs

Battle! at x8y17 impulse 6

Your Mordling MD_SOL_4 hitpoints 2 of 2, power = 2, skill = 3, initiative: 10 VS CyberPigs Skeledog hitpoints 3 of 3, power = 3, skill = 2, initiative: 6

Round 1
  • Swineherds of Lamont Mordling attacks! (53% to cause damage): 4* 96 (actual hit rate: 50%)
    • Mordling bites Skeledog for 1 hp
  • CyberPigs Skeledog attacks! (36% to cause damage): 55 32* 70 (actual hit rate: 33%)
    • Skeledog scratches Mordling for 1 hp
Round 2
  • Swineherds of Lamont Mordling attacks! (53% to cause damage): 19* 46* (actual hit rate: 100%)
    • Mordling kicks Skeledog for 2 hp *DEAD* VP awarded: base 1 + rank delta 5 = 6 VP
XP awarded: base 1 + rank delta 5 = 6 XP
Unit MD_SOL_4 evolves from Mordling to GoblinSapper!
Evolved Unit's ID is GS_SOL_1
Impulse 7: Skeledog SK_SOL_13 skeledaddles from x7y19 to x6y19
Impulse 7: Skeledog SK_SOL_14 retrieves from x7y19 to x7y20
You have lost realm x6y18 to faction: CyberPigs
Impulse 8: Mordling MD_SOL_9 tries to move from Limbo but cannot due maximum number of units in field
Impulse 8: Mordling MD_SOL_10 tries to move from Limbo but cannot due maximum number of units in field
Impulse 8: Mordling MD_SOL_11 tries to move from Limbo but cannot due maximum number of units in field
Impulse 8: Skeledog SK_SOL_13 skeletizes from x6y19 to x5y19
Impulse 8: Skeledog SK_SOL_14 tries to bark but has no lungs so carries on from x7y20 to x7y21
You have lost realm x5y18 to faction: CyberPigs
Impulse 9: Skeledog SK_SOL_2 skeledaddles from x1y25 to x2y25
Impulse 9: Skeledog SK_SOL_13 pursues SkeleSquirrel from x5y19 to x4y19
Impulse 9: Skeledog SK_SOL_14 clatters from x7y21 to x7y22
SK_SOL_13 takes over x4y19
SK_SOL_14 takes over x7y22
SK_SOL_2 takes over x2y25
Impulse 10: Skeledog SK_SOL_2 pursues SkeleSquirrel from x2y25 to x2y26
Impulse 10: Skeledog SK_SOL_13 tries to bark but has no lungs so carries on from x4y19 to x3y19
Impulse 10: Skeledog SK_SOL_14 pursues SkeleSquirrel from x7y22 to x7y23

Battle! at x4y17 impulse 10

Your Mordling MD_SOL_3 hitpoints 2 of 2, power = 2, skill = 3, initiative: 10 VS CyberPigs Skeledog hitpoints 2 of 3, power = 3, skill = 2, initiative: 2

Round 1
  • Swineherds of Lamont Mordling attacks! (53% to cause damage): 76 95 (actual hit rate: 0%)
    • Mordling causes no damage
  • CyberPigs Skeledog attacks! (36% to cause damage): 25* 71 19* (actual hit rate: 67%)
    • Skeledog nips Mordling for 2 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
You have lost realm x4y17 to faction: CyberPigs
SK_SOL_13 takes over x3y19
SK_SOL_14 takes over x7y23

Battle! at x2y26 impulse 10

Your Skeledog SK_SOL_2 hitpoints 3 of 3, power = 3, skill = 3, initiative: 3 VS Austin Powers Skeledog hitpoints 3 of 3, power = 3, skill = 2, initiative: 8

Round 1
  • Austin Powers Skeledog attacks! (36% to cause damage): 32* 14* 17* (actual hit rate: 100%)
    • Skeledog bones Skeledog for 3 hp *DEAD* VP calculation: base 1 + rank delta -2 = -1 but minimum is 1 so 1 VP
Impulse 10: SC_SOL_9 returned to Limbo due to end of turn stacking violation.
Realmforce points used for movement: 59
Realmforce points used for specials: 0
Your Realmforce Points are now: 104

Cauldronborn Isolation Checks

SV_SOL_1 has path to homerealm and is at 2 of 2 hp +0.
SK_SOL_4 has path to homerealm and is at 3 of 3 hp +0.
SK_SOL_5 has path to homerealm and is at 3 of 3 hp +0.
SK_SOL_6 has path to homerealm and is at 3 of 3 hp +0.
MD_SOL_2 has path to homerealm and is at 2 of 2 hp +0.
MD_SOL_5 has path to homerealm and is at 1 of 1 hp +0.
MD_SOL_6 has path to homerealm and is at 1 of 1 hp +0.
MD_SOL_7 has path to homerealm and is at 1 of 1 hp +0.
MD_SOL_8 has path to homerealm and is at 1 of 1 hp +0.
SC_SOL_8 has path to homerealm and is at 6 of 6 hp +0.
SK_SOL_13 has path to homerealm and is at 2 of 2 hp +0.
SK_SOL_14 has path to homerealm and is at 2 of 2 hp +0.
GS_SOL_1 has path to homerealm and is at 3 of 3 hp +0.

Cauldronborn Summoning

Scum SC_SOL_12 summoned to Limbo. Your Realmforce Points are now: 103
Scum SC_SOL_13 summoned to Limbo. Your Realmforce Points are now: 102
Scum SC_SOL_14 summoned to Limbo. Your Realmforce Points are now: 101
Scum SC_SOL_15 summoned to Limbo. Your Realmforce Points are now: 100
Scum SC_SOL_16 summoned to Limbo. Your Realmforce Points are now: 99
Scum SC_SOL_17 summoned to Limbo. Your Realmforce Points are now: 98
Scum SC_SOL_18 summoned to Limbo. Your Realmforce Points are now: 97
Scum SC_SOL_19 summoned to Limbo. Your Realmforce Points are now: 96
Scum SC_SOL_20 summoned to Limbo. Your Realmforce Points are now: 95
Scum SC_SOL_21 summoned to Limbo. Your Realmforce Points are now: 94
Scum SC_SOL_22 summoned to Limbo. Your Realmforce Points are now: 93
Scum SC_SOL_23 summoned to Limbo. Your Realmforce Points are now: 92
Scum SC_SOL_24 summoned to Limbo. Your Realmforce Points are now: 91
Scum SC_SOL_25 summoned to Limbo. Your Realmforce Points are now: 90
Scum SC_SOL_26 summoned to Limbo. Your Realmforce Points are now: 89
Mordling MD_SOL_12 summoned to Limbo. Your Realmforce Points are now: 88
Mordling MD_SOL_13 summoned to Limbo. Your Realmforce Points are now: 87
Mordling MD_SOL_14 summoned to Limbo. Your Realmforce Points are now: 86
Mordling MD_SOL_15 summoned to Limbo. Your Realmforce Points are now: 85
Mordling MD_SOL_16 summoned to Limbo. Your Realmforce Points are now: 84

Unit Summary (end of turn view)

SV_SOL_1 Skekelvarken current hits: 2 of 2 location: x4y20 arrived on turn: 3 impulse: 3 has 3 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_4 Skeledog current hits: 3 of 3 location: x11y22 arrived on turn: 3 impulse: 5 has 5 AP, 3 Power, 2 Skill, and 3 of 3 hits.
SK_SOL_5 Skeledog current hits: 3 of 3 location: x11y24 arrived on turn: 3 impulse: 5 has 5 AP, 3 Power, 2 Skill, and 3 of 3 hits.
SK_SOL_6 Skeledog current hits: 3 of 3 location: x12y15 arrived on turn: 3 impulse: 5 has 5 AP, 3 Power, 2 Skill, and 3 of 3 hits.
SK_SOL_11 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_12 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
MD_SOL_2 Mordling current hits: 2 of 2 location: x6y20 arrived on turn: 2 impulse: 3 has 3 AP, 2 Power, 3 Skill, and 2 of 2 hits.
MD_SOL_5 Mordling current hits: 1 of 1 location: x5y19 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_6 Mordling current hits: 1 of 1 location: x9y19 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_7 Mordling current hits: 1 of 1 location: x7y17 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_8 Mordling current hits: 1 of 1 location: x7y21 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_9 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_10 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_11 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
SC_SOL_7 Scum current hits: 6 of 6 location: x7y25 arrived on turn: 3 impulse: 1 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_8 Scum current hits: 6 of 6 location: x1y19 arrived on turn: 3 impulse: 1 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_9 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_10 Scum current hits: 6 of 6 location: x6y13 arrived on turn: 3 impulse: 3 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SK_SOL_13 Skeledog current hits: 2 of 2 location: x3y19 arrived on turn: 3 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_14 Skeledog current hits: 2 of 2 location: x7y23 arrived on turn: 3 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_15 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_16 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_17 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
BB_SOL_2 Blob current hits: 10 of 10 location: x7y13 arrived on turn: 3 impulse: 2 has 2 AP, 10 Power, 3 Skill, 10 of 10 hits, and 4 XP.
SH_SOL_1 Shambler current hits: 18 of 18 location: x7y14 arrived on turn: 3 impulse: 3 has 3 AP, 18 Power, 4 Skill, 18 of 18 hits, and 13 XP.
GS_SOL_1 GoblinSapper current hits: 3 of 3 location: x8y17 arrived on turn: 3 impulse: 6 has 4 AP, 3 Power, 4 Skill, 3 of 3 hits, and 6 XP.
SC_SOL_12 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_13 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_14 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_15 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_16 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_17 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_18 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_19 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_20 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_21 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_22 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_23 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_24 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_25 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.

Your faction has 17 active units (alive, not in Limbo) and 23 total active unit levels.
Note: the active unit limit is 20 and the active unit level total limit is 30.

Cauldron Strength

Your Cauldron Strength is unchanged at : 20

Realmforce Report

  • Start of Turn Realmforce Points: 248
  • Realmforce Points used in movement: 59
  • Realmforce Points used in upgrades: 85
  • Cauldronborn summoning costs: 20
  • Realmforce Points from owned, connected Realms: 352
  • Realmforce Points end of turn balance: 436 RP

Realmforce Points Income by Faction and Turn

Turn
CP
WTF
NCR
SOL
VOX
VUP
AP
BF4
DMT
1
62
47
60
61
83
58
90
49
63
2
314
278
214
199
273
144
230
195
161
3
456
480
473
352
591
312
378
340
336

Victory Point (VP) Report

  • Start of Turn VP: 277
  • Victory Points from RP: 352
  • Victory Points from Combat: 21
  • Victory Points end of turn total: 650 VP

Victory Points [rank] by Faction and Turn

Turn
CP
WTF
NCR
SOL
VOX
VUP
AP
BF4
DMT
1
63
47
60
63
85
58
90
49
63
2
386
356
274
277
362
202
322
279
224
3
858 [2]
843 [3]
747 [4]
650 [6]
953 [1]
514 [9]
701 [5]
634 [7]
565 [8]

Map (end of turn view)

0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
1
20
8
0
0
0
5
10-A BB_CP_3
5
0
0
0
8
20
8
0
0
0
5 SK_WTF_4
10-B SC_WTF_15
5
0
0
0
8
20
8
0
0
0
5
10-C
5
0
0
0
8
20
2
8
12
6 SK_CP_3
0
0
5
5
5
0
0
6 SK_CP_4
12 SK_WTF_1
8
12
6
0
0
5
5
5
0
0
6
12
8 SK_NCR_1
12
6
0
0
5
5
5
0
0
6
12 SK_NCR_2
8
3
0
6
8
6
0
5
4
5
0
6
8
6 SK_CP_6
0
6
8
6
0
5
4
5
0
6 SK_WTF_9
8
6 SK_WTF_12
0
6 SK_NCR_5
8
6
0
5
4
5
0
6
8
6
0
4
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6 SV_CP_1
6 SK_WTF_11
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
5
0
0
0
6
4
5
4
5
4
6
0
0
0
0
0
6 SK_WTF_3
4
5
4
5
4
6
0
0
0
0
0
6
4
5
4
5
4
6
0
0
0
6
5
5
5
4 SC_CP_10
5
3
6
3
5
4
5
5
5
5
5
4 SK_WTF_15
5
3
6 SC_WTF_13
3
5
4
5
5 SV_WTF_1
5 SC_WTF_10
5 SV_NCR_1
5
4 MD_NCR_2
5
3
6
3
5
4
5 SK_NCR_8
5
5 SV_NCR_3
7
10-D BB_CP_2
5
4
5
4
6
9
6
4
5
4
5
10-E SH_WTF_1
5
4
5 SC_CP_9
4
6 SC_WTF_12
9
6
4
5
4
5 MD_WTF_1
10-F BB_WTF_1
5
4 SC_NCR_1
5 SC_NCR_3
4
6
9
6
4
5
4
5
10-G
8
5
5
5
4
5
3
6
3
5
4
5
5
5
5
5
4 SK_WTF_14
5
3
6 SC_WTF_14
3
5
4
5
5 SK_WTF_5
5
5
5
4
5
3
6
3
5
4
5
5 MD_NCR_3
5
9
0
0
0
6
4
5
4
5
4
6
0
0
0
0
0
6
4
5
4
5
4
6
0
0
0
0
0
6
4
5 SC_NCR_2
4
5 SC_NCR_4
4
6
0
0
0
10
0
0
6 SK_CP_5
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
11
0
6
8
6
0
5
4
5
0
6
8
6
0
6
8
6
0
5
4
5
0
6
8
6 SK_WTF_10
0
6
8 SK_NCR_6
6
0
5
4
5
0
6
8
6
0
12
8
12
6
0
0
5
5
5
0
0
6
12
8
12
6
0
0
5
5
5 SK_WTF_7
0
0
6 SK_WTF_8
12
8
12
6
0
0
5
5
5
0
0
6 SK_NCR_4
12
8
13
20
8
0
0
0
5 SC_SOL_10
10-H BB_SOL_2
5 SC_CP_6
0
0
0
8
20 SK_CP_1
8
0
0
0
5
10-I SC_WTF_1
5
0
0
0
8
20 SK_VOX_2
8
0
0
0
5
10-J
5
0
0
0
8
20
14
8
12
6
0
0
5 SC_CP_8
5 SH_SOL_1
5
0
0
6
12
8
12 MD_VOX_1
6
0
0
5
5
5
0
0
6
12
8
12
6
0
0
5
5
5
0
0
6
12
8
15
0
6
8
6
0
5
4 SC_CP_7
5
0
6
8
6 SK_SOL_6
0
6
8
6
0
5 SK_VOX_4
4
5
0
6
8
6
0
6
8
6
0
5
4
5 SV_VUP_2
0
6
8
6
0
16
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
17
0
0
0
6 SK_CP_8
4
5
4 MD_SOL_7
5 GS_SOL_1
4
6
0
0
0
0
0
6
4
5
4
5
4
6
0
0
0
0
0
6
4
5 SC_VUP_3
4
5
4
6
0
0
0
18
5
5
5
4
5
3
6
3
5
4 SC_VOX_2
5
5
5
5
5
4 SK_VOX_7
5
3
6
3
5
4
5
5
5
5
5 SC_VOX_9
4
5 SC_VUP_1
3
6
3
5
4
5
5
5
19
10-K SC_SOL_8
5
4 SK_SOL_13
5
4 MD_SOL_5
6
9
6
4 MD_SOL_6
5 BB_VOX_1
4
5
10-L
5
4
5
4
6
9
6
4
5
4
5
10-M
5
4 SK_VUP_4
5
4 MD_VUP_5
6 SC_VUP_2
9
6
4
5
4
5
10-N SK_VUP_1
20
5
5
5
4 SV_SOL_1
5
3 MD_SOL_2
6
3
5
4 SC_VOX_3
5
5
5
5
5
4 SK_VOX_8
5
3
6
3
5
4
5 SK_VOX_5
5
5
5
5 SC_VOX_8
4
5
3 MD_VUP_6
6
3
5
4
5 SV_VUP_3
5 SK_VUP_2
5
21
0
0
0
6
4
5
4 MD_SOL_8
5
4
6
0
0
0
0
0
6
4
5
4
5
4
6
0
0
0
0
0
6
4
5
4
5
4
6
0
0
0
22
0
0
6
6
6
4
5
4
6
6
6 SK_SOL_4
0
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6 SV_VUP_4
4 SV_VUP_1
5
4
6
6
6
0
0
23
0
6
8
6
0
5
4 SK_SOL_14
5
0
6
8
6
0
6
8
6
0
5
4
5 SK_VOX_6
0
6
8
6
0
6
8
6
0
5
4
5
0
6
8 MD_VUP_1
6
0
24
8
12
6
0
0
5
5
5
0
0
6 SK_SOL_5
12 SK_VOX_1
8
12
6
0
0
5
5
5
0
0
6
12 SV_VOX_1
8
12
6
0
0
5
5
5
0
0
6
12
8
25
20
8
0
0
0
5
10-O SC_SOL_7
5
0
0
0
8
20
8
0
0
0
5
10-P
5
0
0
0
8
20
8
0
0
0
5
10-Q SV_DMT_1
5 SC_DMT_7
0
0
0
8
20
26
8
12 SK_AP_2
6
0
0
5
5
5
0
0
6
12
8
12
6
0
0
5 SC_VOX_11
5 SC_VOX_10
5 SC_VOX_12
0
0
6
12
8
12
6
0
0
5 SC_DMT_1
5 SV_DMT_3
5
0
0
6
12
8
27
0
6
8
6
0
5
4
5
0
6
8
6
0
6
8
6
0
5
4
5
0
6
8
6
0
6
8
6
0
5
4
5
0
6
8
6
0
28
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
29
0
0
0
6
4
5
4 SV_AP_1
5
4
6
0
0
0
0
0
6
4
5 SC_BF4_3
4 SC_BF4_7
5 SC_BF4_2
4
6
0
0
0
0
0
6
4
5
4
5
4
6
0
0
0
30
5 SK_AP_12
5
5
4
5
3
6
3
5
4 SK_BF4_2
5
5
5
5
5
4
5
3
6
3
5
4
5
5
5
5
5
4 SK_BF4_8
5
3
6 SC_DMT_2
3
5 SV_DMT_2
4
5
5
5
31
10-R SC_AP_4
5
4
5
4
6
9
6
4 SC_AP_1
5
4
5
10-S SP_BF4_1
5
4
5
4
6
9 SK_BF4_9
6
4
5
4
5
10-T BB_BF4_1
5
4
5 BB_DMT_1
4
6
9
6
4
5
4
5 SK_DMT_4
10-U SC_DMT_8
32
5
5
5
4
5
3
6
3
5
4
5
5
5
5
5
4
5
3
6
3
5
4
5 SC_BF4_1
5
5
5
5
4 SK_BF4_1
5
3
6 SC_DMT_4
3
5
4 SK_DMT_2
5
5
5
33
0
0
0
6
4
5
4
5
4
6
0
0
0
0
0
6
4
5 SC_BF4_4
4
5 SK_BF4_5
4
6
0
0
0
0
0
6
4
5
4
5 SC_DMT_3
4
6
0
0
0
34
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
0
6
6
6
4
5
4
6
6
6
0
0
35
0
6
8
6
0
5
4
5
0
6
8 SK_AP_10
6
0
6
8 SK_BF4_7
6
0
5
4
5
0
6
8
6
0
6
8
6
0
5 SK_DMT_3
4
5
0
6
8
6
0
36
8
12 SK_AP_1
6
0
0
5
5
5
0
0
6
12
8
12
6
0
0
5
5 MD_BF4_1
5
0
0
6
12
8
12
6
0
0
5 SV_DMT_4
5 MD_DMT_4
5
0
0
6
12 SK_DMT_1
8
37
20
8
0
0
0
5 SK_AP_13
10-V SC_AP_5
5
0
0
0
8
20
8
0
0
0
5 BB_BF4_2
10-W
5
0
0
0
8
20
8
0
0
0
5
10-X
5
0
0
0
8
20