Cauldron of War Turn Results

Game: g7
Turn: 3
Faction: Swineherds of Lamont
Faction ID: 4
Home Realm: x7y19
Cauldron Strength (start of turn): 20, Cauldron Level: 1, # can Summon (RP allowing) up to 1000 Cauldronborn of up to level 1
Realm Points (RP - start of turn): 248
Unit Summary (start of turn view)
SK_SOL_1 Skeledog current hits: 2 of 2 location: x2y15 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 2 Skill, and 2 of 2 hits.
SK_SOL_2 Skeledog current hits: 2 of 2 location: x3y24 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 2 Skill, and 2 of 2 hits.
SV_SOL_1 Skekelvarken current hits: 2 of 2 location: x1y20 arrived on turn: 2 impulse: 3 has 3 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_3 Skeledog current hits: 2 of 2 location: x7y15 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_4 Skeledog current hits: 2 of 2 location: x11y19 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_5 Skeledog current hits: 2 of 2 location: x9y21 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_6 Skeledog current hits: 2 of 2 location: x9y17 arrived on turn: 2 impulse: 5 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_11 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_12 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
MD_SOL_2 Mordling current hits: 1 of 1 location: x6y20 arrived on turn: 2 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_3 Mordling current hits: 1 of 1 location: x6y18 arrived on turn: 2 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_4 Mordling current hits: 1 of 1 location: x9y19 arrived on turn: 2 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_5 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_6 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_7 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_8 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_9 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_10 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_11 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
SC_SOL_4 Scum current hits: 6 of 6 location: x1y19 arrived on turn: 2 impulse: 1 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
BB_SOL_1 Blob current hits: 10 of 10 location: x7y25 arrived on turn: 2 impulse: 1 has 2 AP, 10 Power, 3 Skill, 10 of 10 hits, and 9 XP.
SC_SOL_7 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_8 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_9 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_10 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_11 Scum current hits: 6 of 6 location: Limbo arrived on turn: 2 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SK_SOL_13 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_14 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_15 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_16 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_17 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
Your faction has 12 active units (alive, not in Limbo) and 13 total active unit levels.
Note: the active unit limit is 20 and the active unit level total limit is 30.
Movement and Combat Summary
Impulse 1: Skeledog SK_SOL_1 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_1 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Skeledog SK_SOL_2 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_2 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Skeledog SK_SOL_3 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_3 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Skeledog SK_SOL_4 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_4 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Skeledog SK_SOL_5 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_5 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Skeledog SK_SOL_6 upgrades Power to 3 (RP cost: 3). Current hits increased by 1 to 3
Impulse 1: Skeledog SK_SOL_6 upgrades Skill to 2 (RP cost: 4)
Impulse 1: Mordling MD_SOL_2 upgrades Power to 2 (RP cost: 2). Current hits increased by 1 to 2
Impulse 1: Mordling MD_SOL_2 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Mordling MD_SOL_3 upgrades Power to 2 (RP cost: 2). Current hits increased by 1 to 2
Impulse 1: Mordling MD_SOL_3 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Mordling MD_SOL_4 upgrades Power to 2 (RP cost: 2). Current hits increased by 1 to 2
Impulse 1: Mordling MD_SOL_4 upgrades Skill to 3 (RP cost: 9)
Impulse 1: Skeledog SK_SOL_1 pronks from x2y15 to x2y14
Impulse 1: Skeledog SK_SOL_2 scampers from x3y24 to x2y24
Impulse 1: Skekelvarken SV_SOL_1 ambles from x1y20 to x2y20
Impulse 1: Skeledog SK_SOL_3 drags bony butt from x7y15 to x6y15
Impulse 1: Skeledog SK_SOL_4 scampers from x11y19 to x11y20
Impulse 1: Skeledog SK_SOL_5 fetches from x9y21 to x9y22
Impulse 1: Skeledog SK_SOL_6 sees reflection in puddle and gives himself a frighten before moving from x9y17 to x10y17
Impulse 1: Mordling MD_SOL_3 skitters from x6y18 to x6y17
Impulse 1: Mordling MD_SOL_4 sneaks from x9y19 to x8y19
Impulse 1: Mordling MD_SOL_5 lopes from Limbo to x7y19
Impulse 1: Mordling MD_SOL_6 lopes from Limbo to x7y19
Impulse 1: Mordling MD_SOL_7 skitters from Limbo to x7y19
Impulse 1: Mordling MD_SOL_8 skitters from Limbo to x7y19
Impulse 1: Scum SC_SOL_7 Teleports from Limbo to x7y25
Impulse 1: Scum SC_SOL_8 Teleports from Limbo to x1y19
SK_SOL_1 takes over x2y14
SK_SOL_3 takes over x6y15 from faction: CyberPigs
You have lost realm x7y15 to faction: CyberPigs
MD_SOL_3 takes over x6y17
SK_SOL_6 takes over x10y17
Battle! at x1y19 impulse 1

Your Scum SC_SOL_4 hitpoints 6 of 6, power = 6, skill = 1, initiative: 11 VS Worshipers of the Frog Skeledog hitpoints 2 of 2, power = 2, skill = 1, initiative: 10
Round 1
- Swineherds of Lamont Scum attacks! (40% to cause damage): 75 31* 29* 99 73 44 (actual hit rate: 33%)
- Scum phlegms Skeledog for 2 hp *DEAD* VP awarded: base 1 + rank delta 3 = 4 VP
XP awarded: base 1 + rank delta 3 = 4 XP
Unit SC_SOL_4 evolves from Scum to Blob!
Evolved Unit's ID is BB_SOL_2
SK_SOL_4 takes over x11y20
SK_SOL_5 takes over x9y22
SK_SOL_2 takes over x2y24
Battle! at x7y25 impulse 1


Your Blob BB_SOL_1 hitpoints 10 of 10, power = 10, skill = 3, xp= 9, initiative: 13 VS Worshipers of the Frog Skeledog hitpoints 2 of 2, power = 2, skill = 1, initiative: 10
Round 1
- Swineherds of Lamont Blob attacks! (60% to cause damage): 5* 52* 22* 36* 78 16* 91 36* 15* 6* (actual hit rate: 80%)
- Blob liquifies Skeledog for 8 hp *DEAD* VP awarded: base 2 + rank delta 3 = 5 VP
XP awarded: base 1 + rank delta 3 = 4 XP
Unit BB_SOL_1 evolves from Blob to Shambler!
Evolved Unit's ID is SH_SOL_1
Impulse 2: Skeledog SK_SOL_1 looks for ball from x2y14 to x2y13
Impulse 2: Skeledog SK_SOL_2 skeletizes from x2y24 to x1y24
Impulse 2: Skekelvarken SV_SOL_1 spineys from x2y20 to x3y20
Impulse 2: Skeledog SK_SOL_3 pursues SkeleSquirrel from x6y15 to x6y16
Impulse 2: Skeledog SK_SOL_4 pursues SkeleSquirrel from x11y20 to x10y20
Impulse 2: Skeledog SK_SOL_5 fetches from x9y22 to x10y22
Impulse 2: Skeledog SK_SOL_6 sprints from x10y17 to x10y16
Impulse 2: Mordling MD_SOL_3 jumps from x6y17 to x5y17
Impulse 2: Mordling MD_SOL_4 stalks from x8y19 to x8y18
Impulse 2: Mordling MD_SOL_5 jumps from x7y19 to x6y19
Impulse 2: Mordling MD_SOL_6 sneaks from x7y19 to x8y19
Impulse 2: Mordling MD_SOL_7 skitters from x7y19 to x7y18
Impulse 2: Mordling MD_SOL_8 perambulates from x7y19 to x7y20
Impulse 2: Blob BB_SOL_2 Teleports from x1y19 to x7y13
Impulse 2: Shambler SH_SOL_1 Teleports from x7y25 to x7y13
Impulse 2: Scum SC_SOL_9 Teleports from Limbo to x7y13
Impulse 2: Scum SC_SOL_10 Teleports from Limbo to x7y13
Impulse 2: Scum SC_SOL_11 Teleports from Limbo to x7y13
SK_SOL_1 takes over x2y13
SC_SOL_9 takes over x7y13 from faction: CyberPigs
Battle! at x6y16 impulse 2


Your Skeledog SK_SOL_3 hitpoints 3 of 3, power = 3, skill = 2, initiative: 10 VS CyberPigs Skeledog hitpoints 3 of 3, power = 3, skill = 2, initiative: 12
Round 1
- CyberPigs Skeledog attacks! (43% to cause damage): 26* 17* 72 (actual hit rate: 67%)
- Skeledog tries to hump Skeledog for 2 hp
- Swineherds of Lamont Skeledog attacks! (43% to cause damage): 21* 76 95 (actual hit rate: 33%)
- Skeledog bites Skeledog for 1 hp
Round 2
- CyberPigs Skeledog attacks! (43% to cause damage): 67 4* 37* (actual hit rate: 67%)
- Skeledog scratches Skeledog for 2 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
SK_SOL_6 takes over x10y16
SV_SOL_1 takes over x3y20
SK_SOL_4 takes over x10y20
SK_SOL_5 takes over x10y22
SK_SOL_2 takes over x1y24
Impulse 3: Skeledog SK_SOL_1 skeletizes from x2y13 to x2y12
Impulse 3: Skeledog SK_SOL_2 sprints from x1y24 to x1y25
Impulse 3: Skekelvarken SV_SOL_1 varkens from x3y20 to x4y20
Impulse 3: Skeledog SK_SOL_4 drags bony butt from x10y20 to x10y21
Impulse 3: Skeledog SK_SOL_5 fetches from x10y22 to x10y23
Impulse 3: Skeledog SK_SOL_6 moves from x10y16 to x11y16
Impulse 3: Mordling MD_SOL_3 jumps from x5y17 to x4y17
Impulse 3: Mordling MD_SOL_4 jumps from x8y18 to x8y17
Impulse 3: Mordling MD_SOL_5 creeps from x6y19 to x5y19
Impulse 3: Mordling MD_SOL_6 moves from x8y19 to x9y19
Impulse 3: Mordling MD_SOL_7 steps from x7y18 to x7y17
Impulse 3: Mordling MD_SOL_8 creeps from x7y20 to x7y21
Impulse 3: Shambler SH_SOL_1 migrates from x7y13 to x7y14
Impulse 3: Scum SC_SOL_10 oozes from x7y13 to x6y13
Impulse 3: Scum SC_SOL_11 pulses from x7y13 to x8y13
Battle! at x2y12 impulse 3


Your Skeledog SK_SOL_1 hitpoints 3 of 3, power = 3, skill = 3, initiative: 10 VS CyberPigs Skeledog hitpoints 4 of 4, power = 4, skill = 3, initiative: 10
Round 1 (simultaneous attacks)
- Swineherds of Lamont Skeledog attacks! (46% to cause damage): 44* 22* 14* (actual hit rate: 100%)
- Skeledog hits Skeledog for 3 hp
- CyberPigs Skeledog attacks! (46% to cause damage): 74 92 92 11* (actual hit rate: 25%)
- Skeledog nips Skeledog for 1 hp
Round 2 (simultaneous attacks)
- Swineherds of Lamont Skeledog attacks! (46% to cause damage): 12* 84 56 (actual hit rate: 33%)
- Skeledog bites Skeledog for 1 hp *DEAD* VP awarded: base 1 + rank delta 5 = 6 VP
- CyberPigs Skeledog attacks! (46% to cause damage): 22* 50 88 5* (actual hit rate: 50%)
- Skeledog tries to hump Skeledog for 2 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
SC_SOL_10 takes over x6y13 from faction: CyberPigs
Battle! at x8y13 impulse 3
Your Scum SC_SOL_11 hitpoints 6 of 6, power = 6, skill = 1, initiative: 8 VS CyberPigs Scum hitpoints 6 of 6, power = 6, skill = 1, initiative: 9
Round 1
- CyberPigs Scum attacks! (40% to cause damage): 100 57 59 75 5* 38* (actual hit rate: 33%)
- Swineherds of Lamont Scum attacks! (40% to cause damage): 66 36* 72 65 38* 35* (actual hit rate: 50%)
Round 2
- CyberPigs Scum attacks! (40% to cause damage): 77 92 52 41 80 3* (actual hit rate: 17%)
- Scum slimes Scum for 1 hp
- Swineherds of Lamont Scum attacks! (40% to cause damage): 84 73 54 71 70 46 (actual hit rate: 0%)
Round 3
- CyberPigs Scum attacks! (40% to cause damage): 97 15* 6* 45 21* 79 (actual hit rate: 50%)
- Scum infects Scum for 3 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
SH_SOL_1 takes over x7y14 from faction: CyberPigs
SK_SOL_6 takes over x11y16
MD_SOL_3 takes over x4y17
You have lost realm x11y19 to faction: Vortex
SV_SOL_1 takes over x4y20
You have lost realm x11y20 to faction: Vortex
SK_SOL_4 takes over x10y21
SK_SOL_5 takes over x10y23
SK_SOL_2 takes over x1y25
Impulse 4: Skeledog SK_SOL_4 skeledaddles from x10y21 to x10y22
Impulse 4: Skeledog SK_SOL_5 tries to bark but has no lungs so carries on from x10y23 to x11y23
Impulse 4: Skeledog SK_SOL_6 tries to bark but has no lungs so carries on from x11y16 to x11y15
SK_SOL_6 takes over x11y15
You have lost realm x10y19 to faction: Vortex
You have lost realm x10y20 to faction: Vortex
SK_SOL_5 takes over x11y23
Impulse 5: Skeledog SK_SOL_4 skeledaddles from x10y22 to x11y22
Impulse 5: Skeledog SK_SOL_5 pursues SkeleSquirrel from x11y23 to x11y24
Impulse 5: Skeledog SK_SOL_6 drags bony butt from x11y15 to x12y15
SK_SOL_6 takes over x12y15
SK_SOL_4 takes over x11y22
SK_SOL_5 takes over x11y24
Impulse 6: Skeledog SK_SOL_13 fetches from Limbo to x7y19
Impulse 6: Skeledog SK_SOL_14 drags bony butt from Limbo to x7y19
Impulse 6: Skeledog SK_SOL_15 tries to move from Limbo but cannot due maximum number of units in field
Impulse 6: Skeledog SK_SOL_16 tries to move from Limbo but cannot due maximum number of units in field
You have lost realm x6y17 to faction: CyberPigs
Battle! at x8y17 impulse 6


Your Mordling MD_SOL_4 hitpoints 2 of 2, power = 2, skill = 3, initiative: 10 VS CyberPigs Skeledog hitpoints 3 of 3, power = 3, skill = 2, initiative: 6
Round 1
- Swineherds of Lamont Mordling attacks! (53% to cause damage): 4* 96 (actual hit rate: 50%)
- Mordling bites Skeledog for 1 hp
- CyberPigs Skeledog attacks! (36% to cause damage): 55 32* 70 (actual hit rate: 33%)
- Skeledog scratches Mordling for 1 hp
Round 2
- Swineherds of Lamont Mordling attacks! (53% to cause damage): 19* 46* (actual hit rate: 100%)
- Mordling kicks Skeledog for 2 hp *DEAD* VP awarded: base 1 + rank delta 5 = 6 VP
XP awarded: base 1 + rank delta 5 = 6 XP
Unit MD_SOL_4 evolves from Mordling to GoblinSapper!
Evolved Unit's ID is GS_SOL_1
Impulse 7: Skeledog SK_SOL_13 skeledaddles from x7y19 to x6y19
Impulse 7: Skeledog SK_SOL_14 retrieves from x7y19 to x7y20
You have lost realm x6y18 to faction: CyberPigs
Impulse 8: Mordling MD_SOL_9 tries to move from Limbo but cannot due maximum number of units in field
Impulse 8: Mordling MD_SOL_10 tries to move from Limbo but cannot due maximum number of units in field
Impulse 8: Mordling MD_SOL_11 tries to move from Limbo but cannot due maximum number of units in field
Impulse 8: Skeledog SK_SOL_13 skeletizes from x6y19 to x5y19
Impulse 8: Skeledog SK_SOL_14 tries to bark but has no lungs so carries on from x7y20 to x7y21
You have lost realm x5y18 to faction: CyberPigs
Impulse 9: Skeledog SK_SOL_2 skeledaddles from x1y25 to x2y25
Impulse 9: Skeledog SK_SOL_13 pursues SkeleSquirrel from x5y19 to x4y19
Impulse 9: Skeledog SK_SOL_14 clatters from x7y21 to x7y22
SK_SOL_13 takes over x4y19
SK_SOL_14 takes over x7y22
SK_SOL_2 takes over x2y25
Impulse 10: Skeledog SK_SOL_2 pursues SkeleSquirrel from x2y25 to x2y26
Impulse 10: Skeledog SK_SOL_13 tries to bark but has no lungs so carries on from x4y19 to x3y19
Impulse 10: Skeledog SK_SOL_14 pursues SkeleSquirrel from x7y22 to x7y23
Battle! at x4y17 impulse 10


Your Mordling MD_SOL_3 hitpoints 2 of 2, power = 2, skill = 3, initiative: 10 VS CyberPigs Skeledog hitpoints 2 of 3, power = 3, skill = 2, initiative: 2
Round 1
- Swineherds of Lamont Mordling attacks! (53% to cause damage): 76 95 (actual hit rate: 0%)
- Mordling causes no damage
- CyberPigs Skeledog attacks! (36% to cause damage): 25* 71 19* (actual hit rate: 67%)
- Skeledog nips Mordling for 2 hp *DEAD* VP calculation: base 1 + rank delta -5 = -4 but minimum is 1 so 1 VP
You have lost realm x4y17 to faction: CyberPigs
SK_SOL_13 takes over x3y19
SK_SOL_14 takes over x7y23
Battle! at x2y26 impulse 10


Your Skeledog SK_SOL_2 hitpoints 3 of 3, power = 3, skill = 3, initiative: 3 VS Austin Powers Skeledog hitpoints 3 of 3, power = 3, skill = 2, initiative: 8
Round 1
- Austin Powers Skeledog attacks! (36% to cause damage): 32* 14* 17* (actual hit rate: 100%)
- Skeledog bones Skeledog for 3 hp *DEAD* VP calculation: base 1 + rank delta -2 = -1 but minimum is 1 so 1 VP
Impulse 10: SC_SOL_9 returned to Limbo due to end of turn stacking violation.
Realmforce points used for movement: 59
Realmforce points used for specials: 0
Your Realmforce Points are now: 104
Cauldronborn Isolation Checks
SV_SOL_1 has path to homerealm and is at 2 of 2 hp +0.
SK_SOL_4 has path to homerealm and is at 3 of 3 hp +0.
SK_SOL_5 has path to homerealm and is at 3 of 3 hp +0.
SK_SOL_6 has path to homerealm and is at 3 of 3 hp +0.
MD_SOL_2 has path to homerealm and is at 2 of 2 hp +0.
MD_SOL_5 has path to homerealm and is at 1 of 1 hp +0.
MD_SOL_6 has path to homerealm and is at 1 of 1 hp +0.
MD_SOL_7 has path to homerealm and is at 1 of 1 hp +0.
MD_SOL_8 has path to homerealm and is at 1 of 1 hp +0.
SC_SOL_8 has path to homerealm and is at 6 of 6 hp +0.
SK_SOL_13 has path to homerealm and is at 2 of 2 hp +0.
SK_SOL_14 has path to homerealm and is at 2 of 2 hp +0.
GS_SOL_1 has path to homerealm and is at 3 of 3 hp +0.
Cauldronborn Summoning
Scum SC_SOL_12 summoned to Limbo. Your Realmforce Points are now: 103
Scum SC_SOL_13 summoned to Limbo. Your Realmforce Points are now: 102
Scum SC_SOL_14 summoned to Limbo. Your Realmforce Points are now: 101
Scum SC_SOL_15 summoned to Limbo. Your Realmforce Points are now: 100
Scum SC_SOL_16 summoned to Limbo. Your Realmforce Points are now: 99
Scum SC_SOL_17 summoned to Limbo. Your Realmforce Points are now: 98
Scum SC_SOL_18 summoned to Limbo. Your Realmforce Points are now: 97
Scum SC_SOL_19 summoned to Limbo. Your Realmforce Points are now: 96
Scum SC_SOL_20 summoned to Limbo. Your Realmforce Points are now: 95
Scum SC_SOL_21 summoned to Limbo. Your Realmforce Points are now: 94
Scum SC_SOL_22 summoned to Limbo. Your Realmforce Points are now: 93
Scum SC_SOL_23 summoned to Limbo. Your Realmforce Points are now: 92
Scum SC_SOL_24 summoned to Limbo. Your Realmforce Points are now: 91
Scum SC_SOL_25 summoned to Limbo. Your Realmforce Points are now: 90
Scum SC_SOL_26 summoned to Limbo. Your Realmforce Points are now: 89
Mordling MD_SOL_12 summoned to Limbo. Your Realmforce Points are now: 88
Mordling MD_SOL_13 summoned to Limbo. Your Realmforce Points are now: 87
Mordling MD_SOL_14 summoned to Limbo. Your Realmforce Points are now: 86
Mordling MD_SOL_15 summoned to Limbo. Your Realmforce Points are now: 85
Mordling MD_SOL_16 summoned to Limbo. Your Realmforce Points are now: 84
Unit Summary (end of turn view)
SV_SOL_1 Skekelvarken current hits: 2 of 2 location: x4y20 arrived on turn: 3 impulse: 3 has 3 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_4 Skeledog current hits: 3 of 3 location: x11y22 arrived on turn: 3 impulse: 5 has 5 AP, 3 Power, 2 Skill, and 3 of 3 hits.
SK_SOL_5 Skeledog current hits: 3 of 3 location: x11y24 arrived on turn: 3 impulse: 5 has 5 AP, 3 Power, 2 Skill, and 3 of 3 hits.
SK_SOL_6 Skeledog current hits: 3 of 3 location: x12y15 arrived on turn: 3 impulse: 5 has 5 AP, 3 Power, 2 Skill, and 3 of 3 hits.
SK_SOL_11 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_12 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 1 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
MD_SOL_2 Mordling current hits: 2 of 2 location: x6y20 arrived on turn: 2 impulse: 3 has 3 AP, 2 Power, 3 Skill, and 2 of 2 hits.
MD_SOL_5 Mordling current hits: 1 of 1 location: x5y19 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_6 Mordling current hits: 1 of 1 location: x9y19 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_7 Mordling current hits: 1 of 1 location: x7y17 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_8 Mordling current hits: 1 of 1 location: x7y21 arrived on turn: 3 impulse: 3 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_9 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_10 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
MD_SOL_11 Mordling current hits: 1 of 1 location: Limbo arrived on turn: 1 impulse: 10 has 3 AP, 1 Power, 2 Skill, and 1 of 1 hits.
SC_SOL_7 Scum current hits: 6 of 6 location: x7y25 arrived on turn: 3 impulse: 1 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_8 Scum current hits: 6 of 6 location: x1y19 arrived on turn: 3 impulse: 1 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_9 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_10 Scum current hits: 6 of 6 location: x6y13 arrived on turn: 3 impulse: 3 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SK_SOL_13 Skeledog current hits: 2 of 2 location: x3y19 arrived on turn: 3 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_14 Skeledog current hits: 2 of 2 location: x7y23 arrived on turn: 3 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_15 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_16 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
SK_SOL_17 Skeledog current hits: 2 of 2 location: Limbo arrived on turn: 2 impulse: 10 has 5 AP, 2 Power, 1 Skill, and 2 of 2 hits.
BB_SOL_2 Blob current hits: 10 of 10 location: x7y13 arrived on turn: 3 impulse: 2 has 2 AP, 10 Power, 3 Skill, 10 of 10 hits, and 4 XP.
SH_SOL_1 Shambler current hits: 18 of 18 location: x7y14 arrived on turn: 3 impulse: 3 has 3 AP, 18 Power, 4 Skill, 18 of 18 hits, and 13 XP.
GS_SOL_1 GoblinSapper current hits: 3 of 3 location: x8y17 arrived on turn: 3 impulse: 6 has 4 AP, 3 Power, 4 Skill, 3 of 3 hits, and 6 XP.
SC_SOL_12 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_13 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_14 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_15 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_16 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_17 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_18 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_19 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_20 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_21 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_22 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_23 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_24 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
SC_SOL_25 Scum current hits: 6 of 6 location: Limbo arrived on turn: 3 impulse: 10 has 2 AP, 6 Power, 1 Skill, and 6 of 6 hits.
Your faction has 17 active units (alive, not in Limbo) and 23 total active unit levels.
Note: the active unit limit is 20 and the active unit level total limit is 30.
Cauldron Strength
Your Cauldron Strength is unchanged at : 20
Realmforce Report
- Start of Turn Realmforce Points: 248
- Realmforce Points used in movement: 59
- Realmforce Points used in upgrades: 85
- Cauldronborn summoning costs: 20
- Realmforce Points from owned, connected Realms: 352
- Realmforce Points end of turn balance: 436 RP
Realmforce Points Income by Faction and Turn
Turn
|
CP
|
WTF
|
NCR
|
SOL
|
VOX
|
VUP
|
AP
|
BF4
|
DMT
|
1
|
62
|
47
|
60
|
61
|
83
|
58
|
90
|
49
|
63
|
2
|
314
|
278
|
214
|
199
|
273
|
144
|
230
|
195
|
161
|
3
|
456
|
480
|
473
|
352
|
591
|
312
|
378
|
340
|
336
|
Victory Point (VP) Report
- Start of Turn VP: 277
- Victory Points from RP: 352
- Victory Points from Combat: 21
- Victory Points end of turn total: 650 VP
Victory Points [rank] by Faction and Turn
Turn
|
CP
|
WTF
|
NCR
|
SOL
|
VOX
|
VUP
|
AP
|
BF4
|
DMT
|
1
|
63
|
47
|
60
|
63
|
85
|
58
|
90
|
49
|
63
|
2
|
386
|
356
|
274
|
277
|
362
|
202
|
322
|
279
|
224
|
3
|
858 [2]
|
843 [3]
|
747 [4]
|
650 [6]
|
953 [1]
|
514 [9]
|
701 [5]
|
634 [7]
|
565 [8]
|
Map (end of turn view)
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
21
|
22
|
23
|
24
|
25
|
26
|
27
|
28
|
29
|
30
|
31
|
32
|
33
|
34
|
35
|
36
|
37
|
1
|
20
|
8
|
0
|
0
|
0
|
5
|
10-A BB_CP_3
|
5
|
0
|
0
|
0
|
8
|
20
|
8
|
0
|
0
|
0
|
5 SK_WTF_4
|
10-B SC_WTF_15
|
5
|
0
|
0
|
0
|
8
|
20
|
8
|
0
|
0
|
0
|
5
|
10-C
|
5
|
0
|
0
|
0
|
8
|
20
|
2
|
8
|
12
|
6 SK_CP_3
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6 SK_CP_4
|
12 SK_WTF_1
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8 SK_NCR_1
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12 SK_NCR_2
|
8
|
3
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6 SK_CP_6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6 SK_WTF_9
|
8
|
6 SK_WTF_12
|
0
|
6 SK_NCR_5
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
4
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6 SV_CP_1
|
6 SK_WTF_11
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
5
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6 SK_WTF_3
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
6
|
5
|
5
|
5
|
4 SC_CP_10
|
5
|
3
|
6
|
3
|
5
|
4
|
5
|
5
|
5
|
5
|
5
|
4 SK_WTF_15
|
5
|
3
|
6 SC_WTF_13
|
3
|
5
|
4
|
5
|
5 SV_WTF_1
|
5 SC_WTF_10
|
5 SV_NCR_1
|
5
|
4 MD_NCR_2
|
5
|
3
|
6
|
3
|
5
|
4
|
5 SK_NCR_8
|
5
|
5 SV_NCR_3
|
7
|
10-D BB_CP_2
|
5
|
4
|
5
|
4
|
6
|
9
|
6
|
4
|
5
|
4
|
5
|
10-E SH_WTF_1
|
5
|
4
|
5 SC_CP_9
|
4
|
6 SC_WTF_12
|
9
|
6
|
4
|
5
|
4
|
5 MD_WTF_1
|
10-F BB_WTF_1
|
5
|
4 SC_NCR_1
|
5 SC_NCR_3
|
4
|
6
|
9
|
6
|
4
|
5
|
4
|
5
|
10-G
|
8
|
5
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4
|
5
|
5
|
5
|
5
|
5
|
4 SK_WTF_14
|
5
|
3
|
6 SC_WTF_14
|
3
|
5
|
4
|
5
|
5 SK_WTF_5
|
5
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4
|
5
|
5 MD_NCR_3
|
5
|
9
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5 SC_NCR_2
|
4
|
5 SC_NCR_4
|
4
|
6
|
0
|
0
|
0
|
10
|
0
|
0
|
6 SK_CP_5
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
11
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6 SK_WTF_10
|
0
|
6
|
8 SK_NCR_6
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
12
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5 SK_WTF_7
|
0
|
0
|
6 SK_WTF_8
|
12
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6 SK_NCR_4
|
12
|
8
|
13
|
20
|
8
|
0
|
0
|
0
|
5 SC_SOL_10
|
10-H BB_SOL_2
|
5 SC_CP_6
|
0
|
0
|
0
|
8
|
20 SK_CP_1
|
8
|
0
|
0
|
0
|
5
|
10-I SC_WTF_1
|
5
|
0
|
0
|
0
|
8
|
20 SK_VOX_2
|
8
|
0
|
0
|
0
|
5
|
10-J
|
5
|
0
|
0
|
0
|
8
|
20
|
14
|
8
|
12
|
6
|
0
|
0
|
5 SC_CP_8
|
5 SH_SOL_1
|
5
|
0
|
0
|
6
|
12
|
8
|
12 MD_VOX_1
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8
|
15
|
0
|
6
|
8
|
6
|
0
|
5
|
4 SC_CP_7
|
5
|
0
|
6
|
8
|
6 SK_SOL_6
|
0
|
6
|
8
|
6
|
0
|
5 SK_VOX_4
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5 SV_VUP_2
|
0
|
6
|
8
|
6
|
0
|
16
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
17
|
0
|
0
|
0
|
6 SK_CP_8
|
4
|
5
|
4 MD_SOL_7
|
5 GS_SOL_1
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5 SC_VUP_3
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
18
|
5
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4 SC_VOX_2
|
5
|
5
|
5
|
5
|
5
|
4 SK_VOX_7
|
5
|
3
|
6
|
3
|
5
|
4
|
5
|
5
|
5
|
5
|
5 SC_VOX_9
|
4
|
5 SC_VUP_1
|
3
|
6
|
3
|
5
|
4
|
5
|
5
|
5
|
19
|
10-K SC_SOL_8
|
5
|
4 SK_SOL_13
|
5
|
4 MD_SOL_5
|
6
|
9
|
6
|
4 MD_SOL_6
|
5 BB_VOX_1
|
4
|
5
|
10-L
|
5
|
4
|
5
|
4
|
6
|
9
|
6
|
4
|
5
|
4
|
5
|
10-M
|
5
|
4 SK_VUP_4
|
5
|
4 MD_VUP_5
|
6 SC_VUP_2
|
9
|
6
|
4
|
5
|
4
|
5
|
10-N SK_VUP_1
|
20
|
5
|
5
|
5
|
4 SV_SOL_1
|
5
|
3 MD_SOL_2
|
6
|
3
|
5
|
4 SC_VOX_3
|
5
|
5
|
5
|
5
|
5
|
4 SK_VOX_8
|
5
|
3
|
6
|
3
|
5
|
4
|
5 SK_VOX_5
|
5
|
5
|
5
|
5 SC_VOX_8
|
4
|
5
|
3 MD_VUP_6
|
6
|
3
|
5
|
4
|
5 SV_VUP_3
|
5 SK_VUP_2
|
5
|
21
|
0
|
0
|
0
|
6
|
4
|
5
|
4 MD_SOL_8
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
22
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6 SK_SOL_4
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6 SV_VUP_4
|
4 SV_VUP_1
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
23
|
0
|
6
|
8
|
6
|
0
|
5
|
4 SK_SOL_14
|
5
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5 SK_VOX_6
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8 MD_VUP_1
|
6
|
0
|
24
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6 SK_SOL_5
|
12 SK_VOX_1
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12 SV_VOX_1
|
8
|
12
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8
|
25
|
20
|
8
|
0
|
0
|
0
|
5
|
10-O SC_SOL_7
|
5
|
0
|
0
|
0
|
8
|
20
|
8
|
0
|
0
|
0
|
5
|
10-P
|
5
|
0
|
0
|
0
|
8
|
20
|
8
|
0
|
0
|
0
|
5
|
10-Q SV_DMT_1
|
5 SC_DMT_7
|
0
|
0
|
0
|
8
|
20
|
26
|
8
|
12 SK_AP_2
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8
|
12
|
6
|
0
|
0
|
5 SC_VOX_11
|
5 SC_VOX_10
|
5 SC_VOX_12
|
0
|
0
|
6
|
12
|
8
|
12
|
6
|
0
|
0
|
5 SC_DMT_1
|
5 SV_DMT_3
|
5
|
0
|
0
|
6
|
12
|
8
|
27
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
28
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
29
|
0
|
0
|
0
|
6
|
4
|
5
|
4 SV_AP_1
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5 SC_BF4_3
|
4 SC_BF4_7
|
5 SC_BF4_2
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
30
|
5 SK_AP_12
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4 SK_BF4_2
|
5
|
5
|
5
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4
|
5
|
5
|
5
|
5
|
5
|
4 SK_BF4_8
|
5
|
3
|
6 SC_DMT_2
|
3
|
5 SV_DMT_2
|
4
|
5
|
5
|
5
|
31
|
10-R SC_AP_4
|
5
|
4
|
5
|
4
|
6
|
9
|
6
|
4 SC_AP_1
|
5
|
4
|
5
|
10-S SP_BF4_1
|
5
|
4
|
5
|
4
|
6
|
9 SK_BF4_9
|
6
|
4
|
5
|
4
|
5
|
10-T BB_BF4_1
|
5
|
4
|
5 BB_DMT_1
|
4
|
6
|
9
|
6
|
4
|
5
|
4
|
5 SK_DMT_4
|
10-U SC_DMT_8
|
32
|
5
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4
|
5
|
5
|
5
|
5
|
5
|
4
|
5
|
3
|
6
|
3
|
5
|
4
|
5 SC_BF4_1
|
5
|
5
|
5
|
5
|
4 SK_BF4_1
|
5
|
3
|
6 SC_DMT_4
|
3
|
5
|
4 SK_DMT_2
|
5
|
5
|
5
|
33
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5 SC_BF4_4
|
4
|
5 SK_BF4_5
|
4
|
6
|
0
|
0
|
0
|
0
|
0
|
6
|
4
|
5
|
4
|
5 SC_DMT_3
|
4
|
6
|
0
|
0
|
0
|
34
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
0
|
6
|
6
|
6
|
4
|
5
|
4
|
6
|
6
|
6
|
0
|
0
|
35
|
0
|
6
|
8
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8 SK_AP_10
|
6
|
0
|
6
|
8 SK_BF4_7
|
6
|
0
|
5
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
6
|
8
|
6
|
0
|
5 SK_DMT_3
|
4
|
5
|
0
|
6
|
8
|
6
|
0
|
36
|
8
|
12 SK_AP_1
|
6
|
0
|
0
|
5
|
5
|
5
|
0
|
0
|
6
|
12
|
8
|
12
|
6
|
0
|
0
|
5
|
5 MD_BF4_1
|
5
|
0
|
0
|
6
|
12
|
8
|
12
|
6
|
0
|
0
|
5 SV_DMT_4
|
5 MD_DMT_4
|
5
|
0
|
0
|
6
|
12 SK_DMT_1
|
8
|
37
|
20
|
8
|
0
|
0
|
0
|
5 SK_AP_13
|
10-V SC_AP_5
|
5
|
0
|
0
|
0
|
8
|
20
|
8
|
0
|
0
|
0
|
5 BB_BF4_2
|
10-W
|
5
|
0
|
0
|
0
|
8
|
20
|
8
|
0
|
0
|
0
|
5
|
10-X
|
5
|
0
|
0
|
0
|
8
|
20
|